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您可能感興趣: Autodesk Max 3ds 
Solid Angle 3ds Max To Arnold 3.0.65 for 3ds Max-阿諾德渲染器插件
Solid Angle 3ds Max To Arnold簡稱MaxtoA,基於3dMax設計的一款阿諾德插件,採用先進的蒙特卡洛光線追蹤技術,交互式渲染您的3dMax模型,即可以作為單獨的渲染器使用也可導入到3dMax中。

Solid Angle 3ds Max To Arnold(阿諾德渲染器插件) 

軟件功能:

1、集成3ds Max形狀,相機,燈光和著色器

2、支持基於圖像的照明,包括最先進的物理天空

3、3ds Max ActiveShade交互式渲染,允許參數更改快速預覽,而不會中斷您的工作。

4、支持AOV和深EXR文件.

5、使用過程,佔位符節點 Procedural placeholder nodes在渲染時間延遲創建幾何。

6、支持紋理網格燈光Texturable Mesh lights.

7、支持第三方阿諾德著色器

8、MaxtoA雲渲染靜態和動畫。 用戶可以加入可選的Autodesk“渲染試點”程序,現在支持MaxtoA。

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Features:
Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MaxtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MaxtoA.

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